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Fallout New Vegas Perks Mods
In the SPECIAL character system, perks are bonuses obtainable by the player character or companions. The number of ranks each perk has determines how many times the perk can be obtained. In contrast to traits, perks are almost purely beneficial, only some exceptions.
In Fallout: Brotherhood of Steel, 'skills' have the same function as perks in other Fallout games.
- 2Type of perks
Development and use[edit | edit source]
Perks were created, along with the SPECIAL system, in 2 weeks with perks being created last. The initial premise for perks came from Brian Fargo who had played Fallout 1 over a weekend, but wanted something more than just skill points when leveling up. Chris Taylor had came up with a list of perk to add to Fallout in a single day, and Tim Cain had programmed and implemented them the next day. Brian Fargo played Fallout over the weekend again and loved the perks, and so did everyone else in Q/A who could differentiate their characters from one another with them.
When a critical hit with a perks ability is used a gif of that perk is seen at the bottom of the screen.
Type of perks[edit | edit source]
Regular perks[edit | edit source]
The most common perks, selected during a level up compared to the perk rate. They are classed by level or point required, and generally have stats requirements for appear selectable.
Special perks[edit | edit source]
Perks obtained by special actions or interactions with other characters.
Quest perks[edit | edit source]
Perks obtained as a reward for quests.
Implant perks[edit | edit source]
Perks obtained through implantation of implants by an Auto-Doc and costing money. In Fallout: New Vegas, the number of original implant perks (not those of Old World Blues) you can receive is equal to your Endurance statistic.
Challenge perks[edit | edit source]
Perks obtained as a reward for challenges.
Unarmed perks[edit | edit source]
Perks adding special unarmed moves.
Companion perks[edit | edit source]
Perks related to a companion and affecting the party as a whole. The perk disappears if the companion is no longer in the party.
Unique companion perks[edit | edit source]
Perks of a companion, affecting only them.
Perk rate[edit | edit source]
Main article: Perk rate
Perk Every Level New Vegas Locations
A character's perk rate determines how often the player gets to choose a new perk (or an additional level for an already obtained one). In Fallout, Fallout 2 and Fallout Tactics the player can choose a perk every three levels, with Fallout Tactics offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player can choose a perk every four levels. In Fallout 3 and Fallout: Brotherhood of Steel, the player gets to choose a perk (or 'skill') at every level-up. In Fallout: New Vegas, the perk rate is set at 2.
List of perks[edit | edit source]
Lists of perks for each game can be found on these pages (also listed above):
You can view Category:Perks for an alphabetical listing of perks (as well as all perk-related content) in all Fallout games.
See also[edit | edit source]
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Retrieved from 'https://fallout.gamepedia.com/index.php?title=Perk&oldid=2071200'
27 hours in, just getting started. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of27 hours in, just getting started. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of factions, add a better theme, and add more immersion and you have fallout NV. Obsidian has taken a decent game and made it great. Really a lot more depth in the world and just overall better. Of course your on the same engine, so some of the same problems exist. But literally a new mod is released by the hour since they only have to be ported over. Im already using over 10 mods just as longer days, smaller ui, centered raised camera, perk every level etc. Oh and if you get stuttering get the d3d9 file, and if you have ati get the alternative d3d9 file so you can still use transparency mutisampling. If it wasn't for the mods i would have to take off a point or 2. Really though the best way to describe it is it makes the fallout 3 world seem boring.…Full Review »
The Falloutseries has been around for a long time. With all of the changes that have been made in modern games, some things have been kept the same up until the most recent installment. One mechanic that players can get involved with is perks. Many fans consider Fallout: New Vegas to be the best 3D game in the series, so we thought we would take a look at the perks available in that game. Below is a list of the best and the worst perks that can be found in Fallout: New Vegas.
RELATED: Fallout: New Vegas Mod Gives Players The Perfect Post-Game Ending
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10 Best: Shotgun Surgeon
Many players will stay away from shotguns, especially early on in the game as they don't feel they take down enemies as quickly as other weapons. However, by picking this perk, shotguns will immediately become more valuable. When this perk is activated, a player using a shotgun will ignore ten points of their target's damage threshold. This works for any ammo used with the shotgun. Shotguns become hugely powerful in a build that uses this perk, especially from the beginning of the game.
9 Worst: Wild Wasteland
Fallout has always been known for its odd humor and style, something that fans have come to love. This perk adds in various Easter Eggs and strange encounters to the game for players to enjoy. While it can be fun to have these moments, many players feel that it is a waste of a perk.
If the developers wanted these to be a part of the core game, they should've just implemented them as standard, leaving the player a chance to pick the perks that will actually help them in-game.
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8 Best: Strong Back
As the player ventures throughout the wasteland in Fallout: New Vegas, they will find various items they can pick up. From weapons to chems and everything in between, they're going to need a lot of room to carry around everything they want. This perk is a great one to activate from the beginning of the game, as it gives the player the ability to carry an extra 50 pounds of equipment. Anyone that has been caught short and become encumbered while foraging for valuables will know how powerful this perk can be.
7 Worst: Fortune Finder
This perk allows the player to find more bottle caps while searching for the precious currency in the wasteland. While this sounds like a good perk at first, many players will find that they never run out or struggle for caps without it. Those who have played the game more than once know that it is much better to pick a perk that will effect combat or travel over this one. Not the absolute worst perk, but definitely one of the worst out there.
6 Best: Silent Running
One of the most annoying things about trying to play as a stealthy character in Fallout: New Vegas is how slow the character moves when crouched. This perk is for those players that want to stay sneaky. Not only does the player gain +10 sneak, but they no longer have to worry about running when trying to get a sneak attack on an enemy. By crouch running through a building and wearing the Chinese Stealth Armor, the player is virtually invisible to any NPCs. This gives them the chance to get Sneak Attack Criticals on every enemy in sight.
Fallout New Vegas Perks
5 Worst: Rad Resistance
Traveling through a post-apocalyptic wasteland can be a dangerous thing, so it's no surprise that players are going to want to be as careful as possible. This perk reduces the amount of radiation exposure inflicted upon the player.
RELATED: 25 Hidden Locations In Fallout New Vegas Even Super Fans Haven’t Found
Anyone that has played through Fallout: New Vegas will know that this is an incredibly situational issue. This means they can just use chems instead to get through a heavily irradiated area and not have to waste their perk on this one.
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4 Best: Educated
This is one of the absolute best perks available to the player, and they should activate it as soon as they can. This perk increases the number of skill points the player receives per level by two. Overall, the number of extra skill points received in the game will be higher the earlier this perk is activated. Seriously, every single player of this game, no matter what their build, should be looking out for this one as soon as they boot up the game.
3 Worst: Here And Now
The concept of leveling being a positive concept in a video game no matter what has been drilled into our brains from a young age. It may feel counter-intuitive, but this perk isn't something a player should be activating. Yes, it gives the character a new level, but that doesn't change the fact that it's a complete waste. There are far better perks out there, so just wait until the levels come naturally and use up the precious perk points on something worthwhile and long-term.
2 Best: Jury Rigging
One of the things that many players forget to keep an eye on when they're traveling through the wasteland is the degradation of the weapons. It will often sneak up on them, which is why it's important to have a high repair ability. This perk is great to have, as it means that they can repair a weapon with another from the same category, rather than from the same type. This will ensure that they're never caught short in the middle of a battle.
1 Worst: Nerd Rage
Anybody that has played any of the Fallout games will know that it's not usual for a player to keep their health low. When they find themselves close to dying, they will ensure that they use a stimpak or a similar item to get it back up. This perk only kicks in once the player character goes below 20% health, meaning that it's unlikely to ever activate, and when it does, the player will quickly lose any benefits by healing themselves.
NEXT: 25 Things Super Fans Never Knew They Could Do In Fallout: New Vegas
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